The twelve city-states of the Veridion League are listed below along with some common perceptions of their history, culture, and personality.
Highly rigid, discliplined, and militaristic, Auxus founded his region on the belief that every thing in the World serves a purpose set by the gods when the World was defined. Only when all things are contributing their assigned role can the World truly be perfect. If any given role is not being fulfilled to its potential, then it must either be adjusted or destroyed. This philosophy is ingrained in every Auste from birth. They know the rightness of their way of life and are at times only too eager to prove it to others.
Every element in Austir society is structured with military precision: the Geranii family produces diplomats, the Pirrii family produces priests, and although everyone receives a basis of combat training, the Callilue and Dymii families produce soldiers. This process continues through all eight patrician families (the ninth line was disowned by Auxus for unforgivable acts committed during the Guardian Wars).
The World is full of raw materials destined to be made into something greater. The goddess Delpheria made that same challenge to her chosen at the Summons; that they should make of themselves something greater than they are. These people believe in strongly dominating their surroundings. Everywhere a citizen goes, she leaves her mark to let the World know what she expects of it. They were among the first to domesticate animals and incorporate them into military campaigns (their cavalry is top rate). They strive to keep their minds and bodies in the best shape possible at all times. They hold challenges, games, and competitions regularly; even the very struggle of living is viewed as a contest. Winning is a point of pride and losing is cause to redouble efforts and come back stronger.
Mentally, neither raw knowledge nor intellectual philosophizing is highly prized; quick thinking under pressure, puzzle solving, and out-manuevering an opponent are what stands out. And everyone is an opponent.
The goddess Eutalia is well-known and respected for wanting peace and prosperity for all; during the Guardian Wars, violence was only used at her command and only as a last resort. The people that were favored by Eutalia during the creation of mankind are expected to resolve differences quietly and politely – at least while in public. It is generally known that what a Eutale says and what she means are rarely ever the same - very few are willing to challenge her words while in earshot of outsiders. They believe that the appearance of sincerity and propriety is paramount since your lot in life is determined by the visibility of your deeds.
What makes the Eutale an enigma to most outsiders is the fact that they genuinely seem to want to make the world a better place for all. It’s just that each Eutalar official has a very clear vision of what that better place should be, and anyone else’s vision just muddies the waters.
The people of the city-state Iacchas place a high value on their pursuit of knowledge and the insights they’ve gained. They’re highly educated in the physical sciences, medicine, and writing. With remarkable deductive skills and a broad base of knowledge, it is quite hard to keep secrets from them. The regional stereotype is that they have a strong sense of curiousity and a burning “need to know.” They are known throughout the League for their libraries and knowledge as well as the freedom with which they share their bounty, but their unspoken reputation centers on the question of how they gain that information.
The Iacche people maintain a vast network of chroniclers who always happen to be at the right place at the right time. Careful diplomats carefully avoid the term “spies.”
Seen as somewhat aloof and mysterious, their god’s gifts to the world include fire, tools, and mathematics. Though these concepts have been generously shared with others, the Kere are more conservative when it comes to the newly discovered areas of geometry, engineering, and architecture. Among those of the priesthood, their understanding and contemplation of these principles has taken on an importance of a mystical nature. They feel that their studies not only bring them closer to Kerotius, their god, but closer to discovering the underlying secrets of Creation.
The common stereotype of the Kere as “stoic individuals given to occasional bouts of brooding” is most likely based on a few brilliant engineers. The most skilled of their kind have designed the greatest wonders throughout the World, as well as the deadliest traps to protect them.
The godless ones. Many don’t know what to make of the Neme (nehmay). Their god’s murder created magic and yet poisoned the World, forcing the remaining gods to leave. Their lands, their cities, and all things of sophistication were nearly obliterated; only a small strip of soil and hundreds of inhospitable islands were left to call their own. As a people, the Neme tend to have a chip on their shoulders, as if they must prove their right to remain and not follow their god into nothingness.
Virtually all of their population is patrician and descended directly from one of Nemeus’ four highborn (the youngest son, Xenophon, had no children). Nemeus was the only god to actually marry and remain faithful to a single mortal, the beloved Pomona. Anyone who shows signs of magic talent has special status within Nemir culture; they are believed to have been blessed by Nemeus’ last gift to the World.
The guiding philosophy of this refined region is that you reap what you sow. If you bring Beauty to the World, then you, everyone, and even the World itself will benefit. Likewise, everyone suffers if brutality, pain, and ugliness are allowed to take root in the World. Only by refining the mind and resisting baser impulses can Mankind truly enjoy the gift of Life. Most of this is reflected through the creation, appreciation, and support of art.
It is their belief that each work of art is tied to the artist in some as yet unknown manner. Some of their most prominent masters feel as if they’re on the verge of discovering that connection, but they have been claiming that for decades. It is true that the greatest masters teach the ethic that discordant elements must be removed, for the sake of the greater whole. Those same masters often serve terms in the Orolar government.
It’s an accepted truism that business transactions throughout the world mean nothing unless there’s a Pylenar seal on the parchment. With a society originated by the goddess of commerce, resources, and oratory, this region is known as a hotbed of trades, deals, and cutthroat politics. Pylenar government, society, and trade is maintained by a Council of Governors. The Council is comprised of the heads of Pylenas’ six patrician families and currently seats four highborn.
There are outsiders who question the tempestuous, ever-changing, and sometimes deadly relationships between the families. But there is no one who doubts the fanatical loyalty of a Pylenar citizen to his city-state and family. The question no one seems to as in public is, “Does that loyalty come at a price, or is it a cost to gain something greater?”
Unearthly calm one minute and suddenly stormy the next, the people favored by Rhodarius share his qualities and those he gave to the waters of the World. Sometimes considered foolhardy, no one doubts the courage shown by those whose homelands dare to stand against the storms and the tides. While a fair part of the population sails the sea in trade with the Far Lands, many stay within sight of land, fish the waters, provide ships to other regions, and even serve simply (but profitably) as transport vessels. Still others bring services to the rest of the League through their skills as mercenaries – able to provide whatever is needed, given the correct incentive.
A Visitor to Rhodir shores never returns with tales of fashion, architecture, or sophistication. Instead, he speaks of the raucous life of a people who willingly face hardships, disaster, and loss. But still they laugh at the storm and spit in the sea. And their god smiles.
The people of the forests revere all the gods and give respect for all of their teachings, but find a special affinity for the Cycle as taught by Serivius. They have engendered this philosphy for so long that they seem to be infused with a holistic sense of the World itself. A rather vocal faction within the burgeoning government takes that viewpoint a step further: in their philosophy, they feel the majority of mankind hasn’t yet developed the understanding and worthiness to share in the bounty of the gods. While some feel it is their duty to educate the less enlightened, a smaller but violently extreme faction feels they have the obligation to remove those that don’t treat the gods’ World with the respect it is due. These devout adherents have little to no tolerance for aether as it not only disrupts the Cycle but it was never intended to exist. However, the blessings granted to priests and the favored highborn are well within the design of the gods.
Any given Tellar adheres tightly to his community’s traditions no matter where he may live – those ideals of home, family, and community. Known for their pride, courage, and fighting prowess, the patrician lineages of Tellas are less influenced by their connection to the goddess Telleia than they are by the deeds accomplished by their mortal predecessors.
One of only two regions whose god dwelt among the people on a day-to-day basis, these geniunely jovial people firmly believe that everyone should “know their own limits.” And the ultimate purpose of Life is to find those limits. It could be the wine their benefactor created, or the generally open and accepting attitudes they are raised with, but they truly appear to see Life as it’s own blessing.
“The gods created Mankind not simply for their own egos and amusement, but for us to experience everything that is!” However, they’re not one-dimensional, hedonistic, pleasureseekers; drilled into their heads from a young age is a sense of responsibility and the knowledge to respect your limitations. It is through exploration of sensation that they find insight into existence: pleasure, joy, and rapture as well as pain, fury, and despair. “Every experience in life has something to teach about the World and ourselves.”
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